BibleDojo by Basil Tech - A Gamified Learning Experience

Gamify an online platform that trains and builds skill mastery so users can independently and accurately analyze biblical text on their own, while making it fun and engaging for high schoolers and above.

UX Designer

Figma

Desktop Web, Mobile Web

Overview

Background

Basil Tech is a non-profit specializing in product development for faith-based organizations, focusing on technology-driven Bible engagement.

BibleDojo by Basil Tech makes graduate-level biblical literacy accessible through hands-on skill application and engaging learning experiences.

Background

Basil Tech is a non-profit specializing in product development for faith-based organizations, focusing on technology-driven Bible engagement.

BibleDojo by Basil Tech makes graduate-level biblical literacy accessible through hands-on skill application and engaging learning experiences.

Project Team

I led UX design, collaborating with visual designer and illustrator to shape the core experience. Worked cross-functionally with CTO, animator, and engineers to align product strategy, business goals, and technical execution.

Project Team

I led UX design, collaborating with visual designer and illustrator to shape the core experience. Worked cross-functionally with CTO, animator, and engineers to align product strategy, business goals, and technical execution.

Problem

Intimidating

Information Transfer

Building Confidence

Graduate-level seminary material intimidates many users, but provides valuable textual analytical skills for deeper biblical insights.

Current LMS approaches use talking head information transfer with minimal hands-on skill development. Most users without graduate training cannot independently analyze biblical passages.

Building biblical analysis confidence requires practice and targeted feedback. Users often abandon efforts when learning feels too difficult.

Problem

Intimidating

Information Transfer

Building Confidence

Graduate-level seminary material intimidates many users, but provides valuable textual analytical skills for deeper biblical insights.

Current LMS approaches use talking head information transfer with minimal hands-on skill development. Most users without graduate training cannot independently analyze biblical passages.

Building biblical analysis confidence requires practice and targeted feedback. Users often abandon efforts when learning feels too difficult.

Objective

How might we…

  1. Make graduate-level knowledge accessible to non-seminary users seeking deeper biblical insights?

  2. Build a learning system focused on hands-on analytical skills, not just information transfer?

  3. Reframe trusted material into clearly structured, adaptable content that helps users overcome learning obstacles?

Objective

How might we…

  1. Make graduate-level knowledge accessible to non-seminary users seeking deeper biblical insights?

  2. Build a learning system focused on hands-on analytical skills, not just information transfer?

  3. Reframe trusted material into clearly structured, adaptable content that helps users overcome learning obstacles?

Core Vision

Create a fun and engaging online Bible education platform that empowers high schoolers and beyond to independently and accurately analyze biblical texts through a gamified ecosystem fostering skill mastery and deep learning.

Core Vision

Create a fun and engaging online Bible education platform that empowers high schoolers and beyond to independently and accurately analyze biblical texts through a gamified ecosystem fostering skill mastery and deep learning.

BEFORE & AFTER

Before: Training only


BEFORE & AFTER

Before: Training only


After: Gamified training ecosystem

Note: Case study focuses on desktop web, though designs were developed simultaneously for mobile and desktop.

After: Gamified training ecosystem

Note: Case study focuses on desktop web, though designs were developed simultaneously for mobile and desktop.

Approach

Process Overview

From left to right: Discover, Define, and Develop triple diamond process framework

Process Overview

From left to right: Discover, Define, and Develop triple diamond process framework

User Research

Survey

Distributed survey to 80 existing Scripture Labs subscribers focused on learning preferences, hands-on analytical skills importance, biblical education tools, and favorite learning experiences.

Insights

Users currently rely on various tools: Bible Project videos, alternate translations, reference books, sermons, and study groups. Current platforms focus on information transfer over hands-on skills development, even fun ones emphasize passive learning. Strong demand exists for interactive, hands-on learning tools.

User Research

Survey

Distributed survey to 80 existing Scripture Labs subscribers focused on learning preferences, hands-on analytical skills importance, biblical education tools, and favorite learning experiences.

Insights

Users currently rely on various tools: Bible Project videos, alternate translations, reference books, sermons, and study groups. Current platforms focus on information transfer over hands-on skills development, even fun ones emphasize passive learning. Strong demand exists for interactive, hands-on learning tools.

Personas

Developed two main personas from user research to focus our efforts:

Personas

Developed two main personas from user research to focus our efforts:

Validation Research

30-minute 1:1 sessions observing users completing initial training on desktop and mobile without guidance.

Key feedback:

  • Training took too long

  • Users felt unmotivated halfway through

  • Unclear progression cues

Validation Research

30-minute 1:1 sessions observing users completing initial training on desktop and mobile without guidance.

Key feedback:

  • Training took too long

  • Users felt unmotivated halfway through

  • Unclear progression cues

User Journey

Clear pain points emerged at the halfway point, creating opportunities for targeted improvements in user engagement and motivation.

User Journey

Clear pain points emerged at the halfway point, creating opportunities for targeted improvements in user engagement and motivation.

Design

Design Strategy

Balanced four distinct areas with unique needs and constraints:

1. User Needs: Move from passive consumption to active skill mastery, clear progress visibility, defined learning pathways

2. Learning Experience: Martial arts belt system metaphor, metacognitive framework for informed choices, reward expertise over completion

3. Game Design: Clear milestones and celebrations, comprehensive dashboard view, scalable achievement structure

4. Technology: Mobile-first UI, seamless cross-platform experience, encourage deep learning over rapid consumption

Design Strategy

Balanced four distinct areas with unique needs and constraints:

1. User Needs: Move from passive consumption to active skill mastery, clear progress visibility, defined learning pathways

2. Learning Experience: Martial arts belt system metaphor, metacognitive framework for informed choices, reward expertise over completion

3. Game Design: Clear milestones and celebrations, comprehensive dashboard view, scalable achievement structure

4. Technology: Mobile-first UI, seamless cross-platform experience, encourage deep learning over rapid consumption

Architecture

Game Architecture

Goals: Progressive skill mastery, balanced guidance with exploration, connected skills/belts/genres

Architecture

Game Architecture

Goals: Progressive skill mastery, balanced guidance with exploration, connected skills/belts/genres

Design System

Skills

Key considerations: Collectibles vs. parts of whole approach, skill level across multiple genres, belt integration, visual clarity using color

Progress-based visual explorations for skills

Skill badges: Locked, Unlocked, In Progress, Complete

Color schemes denoting different game scopes

Design System

Skills

Key considerations: Collectibles vs. parts of whole approach, skill level across multiple genres, belt integration, visual clarity using color

Progress-based visual explorations for skills

Skill badges: Locked, Unlocked, In Progress, Complete

Color schemes denoting different game scopes

Belts

Key considerations: Adaptive desktop/mobile layout, clear no belt starting state, circular design implies continuous learning journey

Belt progress explorations: linear and circular models

Final odometer design for belt progress

Belts

Key considerations: Adaptive desktop/mobile layout, clear no belt starting state, circular design implies continuous learning journey

Belt progress explorations: linear and circular models

Final odometer design for belt progress

Trainings

Key considerations: Multiple states (locked, unlocked, in progress, completed), skills integration in thumbnails, visual emphasis on art for engagement

Design explorations showing relevant skills in training thumbnails

Final training thumbnails: Locked, Unlocked, In Progress, Complete

Trainings

Key considerations: Multiple states (locked, unlocked, in progress, completed), skills integration in thumbnails, visual emphasis on art for engagement

Design explorations showing relevant skills in training thumbnails

Final training thumbnails: Locked, Unlocked, In Progress, Complete

Genre Thumbnails

Key considerations: Clear separate belt system per genre, distinct color schemes for different worlds, multiple states (no belt, colored belt, coming soon)

Genre thumbnails featuring art and belt progression indicators

Genre Thumbnails

Key considerations: Clear separate belt system per genre, distinct color schemes for different worlds, multiple states (no belt, colored belt, coming soon)

Genre thumbnails featuring art and belt progression indicators

Training Cover Pages

Goals: Surface content cohesively like book covers, highlight pedagogical objectives, create intrigue and delight

Key decisions: Use visual cues (blur/grayscale) to gradually reveal content, balance mystery with clarity

Pre-Training wireframes exploring layouts and hierarchy

Pop-up and sidebar designs for referencing belt levels across genres

Belt celebration flow creating moments of delight

Final Pre-Training and Post-Training pages

Training Cover Pages

Goals: Surface content cohesively like book covers, highlight pedagogical objectives, create intrigue and delight

Key decisions: Use visual cues (blur/grayscale) to gradually reveal content, balance mystery with clarity

Pre-Training wireframes exploring layouts and hierarchy

Pop-up and sidebar designs for referencing belt levels across genres

Belt celebration flow creating moments of delight

Final Pre-Training and Post-Training pages

Genre Pages

Goals: Guide users through complex training/skills/progression system, surface content clearly, make next steps intuitive

Key decisions: Progressively reveal content by belt level, connect training completion to advancement

Information hierarchy explorations for trainings and skill progress

High-fidelity mockups with belt progress and training components

Final Genre page with embedded donation CTA

Genre Pages

Goals: Guide users through complex training/skills/progression system, surface content clearly, make next steps intuitive

Key decisions: Progressively reveal content by belt level, connect training completion to advancement

Information hierarchy explorations for trainings and skill progress

High-fidelity mockups with belt progress and training components

Final Genre page with embedded donation CTA

Skills Page

Initial structure: Skills and Context as separate systems

New structure: Skills and Context as collectibles scoped for game or genre levels

Skills Page

Initial structure: Skills and Context as separate systems

New structure: Skills and Context as collectibles scoped for game or genre levels

Layout & Information Architecture

Goals: Organize complex skill hierarchy, support discovery and mastery paths, show clear progression, enable fluid exploration

Key decisions: Define core vs. genre-specific skills, balance discovery vs. mastery gameplay, allow for future genre expansion

Initial sketches exploring layouts and summary statistics

Organized skills by game scope with details modal

Mid-fidelity Skills page with different skill representations

Layout & Information Architecture

Goals: Organize complex skill hierarchy, support discovery and mastery paths, show clear progression, enable fluid exploration

Key decisions: Define core vs. genre-specific skills, balance discovery vs. mastery gameplay, allow for future genre expansion

Initial sketches exploring layouts and summary statistics

Organized skills by game scope with details modal

Mid-fidelity Skills page with different skill representations

Rewards System

Flipped game focus from Skills → Belts → Trainings to Trainings → Belts → Skills

Goals: Create memorable achievements, drive engagement, build accomplishment, support Discovery vs. Mastery play styles

Key decisions: Balance depth with simplicity, cultural sensitivity, technical feasibility

Competitive analysis of fitness and learning apps

Initial sketches applying competitive insights

Reward explorations: medals, statistics, streaks, leaderboards

Medal concept elevating Skills to equal importance with Belts

Final Skills page optimized for breadth and depth gameplay

Rewards System

Flipped game focus from Skills → Belts → Trainings to Trainings → Belts → Skills

Goals: Create memorable achievements, drive engagement, build accomplishment, support Discovery vs. Mastery play styles

Key decisions: Balance depth with simplicity, cultural sensitivity, technical feasibility

Competitive analysis of fitness and learning apps

Initial sketches applying competitive insights

Reward explorations: medals, statistics, streaks, leaderboards

Medal concept elevating Skills to equal importance with Belts

Final Skills page optimized for breadth and depth gameplay

Dashboard

Goals: Central navigation hub with each genre as unique world, clear next steps with exploration freedom, equal prominence for belts and skills

Key decisions: Establish visual relationship between belts/skills, prevent genre confusion, guide new users through onboarding first

Layout explorations emphasizing Belts/Skills (left) and art (right)

Collaborated with visual designer on language and hierarchy

Dashboard adapts by user state: logged out, logged in, in progress

Dashboard

Goals: Central navigation hub with each genre as unique world, clear next steps with exploration freedom, equal prominence for belts and skills

Key decisions: Establish visual relationship between belts/skills, prevent genre confusion, guide new users through onboarding first

Layout explorations emphasizing Belts/Skills (left) and art (right)

Collaborated with visual designer on language and hierarchy

Dashboard adapts by user state: logged out, logged in, in progress

Solution

Intro Trainings

Intro Trainings

Belt Achievement

Belt Achievement

Skills Page

Skills Page

Results

Validation Question

Can users effectively analyze biblical text independently using skills learned from BibleDojo?

Validation Question

Can users effectively analyze biblical text independently using skills learned from BibleDojo?

User Testing

1:1 unmoderated interviews with new and experienced users. Structure: Survey → Live Bible analysis exercise → Thought process discussion → Performance evaluation using standardized rubric.

User Testing

1:1 unmoderated interviews with new and experienced users. Structure: Survey → Live Bible analysis exercise → Thought process discussion → Performance evaluation using standardized rubric.

User Feedback

Positive: High marks for enjoyment and ease of use, strong skill system engagement, sustained post-signup activity validating gamification, improved biblical knowledge retention

Areas to Improve: 50% of users demonstrated mastery after full progression, some brand confusion around target audience

Overall Impact: Increased scripture comprehension confidence, improved biblical application abilities, shift from surface-level to deep scriptural engagement

User Feedback

Positive: High marks for enjoyment and ease of use, strong skill system engagement, sustained post-signup activity validating gamification, improved biblical knowledge retention

Areas to Improve: 50% of users demonstrated mastery after full progression, some brand confusion around target audience

Overall Impact: Increased scripture comprehension confidence, improved biblical application abilities, shift from surface-level to deep scriptural engagement

Launch Metrics

BibleDojo launched publicly in Dec 2023.

Q1 2024 Results:

  • 36.4% user progression from home to dashboard

  • 19.6-20% introduction completion rate (1 in 5 users completing full intro)

Key insights: Strong retention through intro flow with minimal drop-off, engaging onboarding maintains user interest, more testing needed to identify success factors

Launch Metrics

BibleDojo launched publicly in Dec 2023.

Q1 2024 Results:

  • 36.4% user progression from home to dashboard

  • 19.6-20% introduction completion rate (1 in 5 users completing full intro)

Key insights: Strong retention through intro flow with minimal drop-off, engaging onboarding maintains user interest, more testing needed to identify success factors

Lessons Learned

Key Insights

  • Design scalable framework for content growth

  • Balance engagement and gamification with educational depth

  • Refine progression mechanics

  • Simplify complex theological concepts for digestibility

  • Create intuitive yet engaging progression systems

Key Insights

  • Design scalable framework for content growth

  • Balance engagement and gamification with educational depth

  • Refine progression mechanics

  • Simplify complex theological concepts for digestibility

  • Create intuitive yet engaging progression systems

Future Iterations

  • Community features: discussion boards, leaderboards

  • Granular reward systems (e.g., coins) to optimize engagement

  • Expand learning paths with new genres and advanced skills

Future Iterations

  • Community features: discussion boards, leaderboards

  • Granular reward systems (e.g., coins) to optimize engagement

  • Expand learning paths with new genres and advanced skills

Reflections

Stay agile: Adaptability was crucial for this 0-to-1 project since everything connects. Changes in one area affect others—the dashboard wasn't initially planned but became necessary as skills/belt progressions developed.

Embrace evolution: Pre/Post-Training pages evolved from hiding content to using blur/grayscale techniques for simpler, more engaging reveals.

Just start: Creating concrete references was essential for stakeholder alignment. Early feedback incorporation was crucial for 0-to-1 success.

Reflections

Stay agile: Adaptability was crucial for this 0-to-1 project since everything connects. Changes in one area affect others—the dashboard wasn't initially planned but became necessary as skills/belt progressions developed.

Embrace evolution: Pre/Post-Training pages evolved from hiding content to using blur/grayscale techniques for simpler, more engaging reveals.

Just start: Creating concrete references was essential for stakeholder alignment. Early feedback incorporation was crucial for 0-to-1 success.

© 2026

Polly Lal. All rights reserved.

© 2026

Polly Lal. All rights reserved.

© 2026

Polly Lal. All rights reserved.